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Anonymous polling with RSA blind signatures. The poll host can’t link your identity to your vote.
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Photo explorer. Every image from any handle, rendered as a filterable masonry grid with engagement analytics.
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Threaded post viewer. Full conversation tree rendering with quote-post expansion.
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SimCluster community viewer. Infinite-canvas visualization of feed communities with hex-packed profile pictures.
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Three lusts, one chart. Ternary plot of posting temperament—flesh, knowledge, and argument.
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See Bluesky as anyone sees it. Type a handle and get their reconstructed timeline, public network, public blocks, and the feeds they've built — with an honest note on what's protocol-private (mutes, pinned-feed list).
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Posting profile. Personality traits and valence from post embeddings, topics via k-means clustering.
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Semantic novelty trajectory. Track how an account’s posting content drifts or repeats over time.
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Post density, head to head. Compare two handles side by side on posting volume and patterns.
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Post brevity, measured. Filter posts by exact word count, ranked by character length.
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Find a friend. Discover follows-of-follows you don’t yet follow, ranked by network density.
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Find your tightest circle. The largest group of your follows who all mutually follow each other.
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Thread analysis. Tidy-tree canvas view of any Bluesky conversation with contributor weighting and YAML export for LLMs.
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The SimCluster Daily. A deterministic digest of a Bluesky neighborhood, recomputed each morning: top chickens (most-liked posts), delvers (deepest thread, rendered with weft's threadbeast), and a sentiment weather report. A fork of the mino times; morphyx and modulo will edit once the personas wake up.
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Sentence editing drill plus nine surfaces over Bluesky prose—fodder swipe deck, redactle, semantic search, atlas, lexicon lenses, list themes, link knowledge graph, and signal mapping.
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Voice-first social on ATProto. Browser records, Whisper transcribes, PDS holds the audio. Identity via Bluesky OAuth.
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rant
rust
wasm
standard.site
mcp
A box to rant into, and the words end up in your own repo as
standard.site records—so any reader on the network can index them. Written entirely in Rust: a workers-rs edge worker and a wasm-bindgen browser module over one shared engine, which is why the preview and the published page cannot disagree. Eleven
predicate views give every post alternate readings with real URLs—skeleton strips the function words, spine keeps one sentence per paragraph, cadence draws the shape instead of the text, reverse starts at the conclusion—descended from read's reading modes and composable (
?view=skeleton+bionic). Link cards are rasterised at the edge and drawn from the post's own cadence. Subscribe writes a record to
your repo; there is no subscriber list here. Agents get MCP, llms.txt and JSON—read and draft, never publish.
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lab
atproto
agent
bluesky
The site factory. Ask for a website in a Bluesky mention and an agent builds it, then replies with the link; it lives at minomobi.com under a name you pick, and asking again on the same thread iterates that same site rather than starting a new one. Deliberately off *.mino.mobi: that domain carries the shared SSO cookie, so agent-written pages are kept where they cannot inherit a signed-in visitor's session.
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Fifty ATProto app concepts on one surface — an index at the root and a page per concept. Thirty are working tools rather than pitches, which is the point: the distance from “someone should build this” to a live URL is short enough to walk.
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The hoop museum. The original first-pass @-room forum game, the early engine passes, and every frozen version snapshot from v090 to v108 — each still independently served, with its own copies of the shared code it imported. Mainline hoop redirects archived paths here. Serving fixes only; no new work.
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Ask anything. Answered by the ATmosphere—questions, answers, votes, and best-answer picks stored on PDS.
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Group novelty on Bluesky. How wild is your corner? Semantic novelty analysis across a whole list.
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Poincaré interaction map. Hyperbolic-disk view of account interactions with more room at the edge.
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Portal to every Bluesky tool here—feeds, network maps, account analysis, and the shared OAuth worker in one place.
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Interaction metro. A 2D transit-map view of a Bluesky account’s interaction patterns, powered by Apache Arrow.
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Thread on a sphere. Wraps a Bluesky thread’s images onto a glowing, auto-scrolling WebGPU orb.
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Fractalize. Turn any Bluesky photo into an endlessly zooming fractal of itself, rendered on the GPU.
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Stained glass of best fit. Drop a photo and get the closest window that can be built from flat pieces and lead — least-squares colour per piece, real cathedral palettes, and the residual reported honestly. Exports a cutting plan as SVG.
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Steerable damage. Thirteen glitch operators — pixel sort, PNG predictors, real JPEG databending, composite video, datamosh — each aimed by a mask you paint or derive from the photo. Seeded, so every result is reproducible, and every PNG carries the recipe that made it.
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Conformal warps. Tiny planets, Droste spirals, Möbius bulges and funhouse mirrors, built as complex functions — so most of them preserve angles exactly. Measures the quasiconformal dilatation of whatever you compose and shows where the shape is being lost.
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Ternary, server-embedded. The flesh/knowledge/argument temperament plot with embeddings computed edge-side via a Pages Function.
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Ternary, iterated. A third cut at the posting-temperament chart.
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The Mino Times—agentic biotech intelligence. Research, articles, editorial panels, and podcast.
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Interactive map of global megaprojects—construction, timelines, costs, and deep context on a 3D globe.
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Personal financial dashboard. Market data synced to ATProto records, rendered with dark-mode charts.
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Ice cream deals near you. Find discounts by zip code across major grocery chains.
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War factor analysis. Correlates of War dataset visualized by type, region, duration, and casualties.
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Cultural decomposition. Decompose any text into culture-shaped axes using precomputed sentence embeddings of historical religious / philosophical / scientific corpora.
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Hub for the extremal-geometry pack. Family-resemblance table sortable by era, technique, status — and an explicit roadmap of next entries (szemerédi–trotter, heilbronn, borsuk, viazovska, ...). Read this first if you want the lay of the series.
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Unit distance, disproven. Interactive visualization of Erdős's 1946 construction, in light of OpenAI's May 2026 disproof of the unit-distance conjecture.
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Distinct distances, almost-resolved. Sister page to erdős — the 1946 dual problem, climbed slowly from √n to n/log n by the polynomial method (Guth–Katz, 2015).
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Chromatic number of the plane. Interactive Moser-spindle 4-colouring puzzle plus Isbell's 7-colour hexagonal tiling. The 1950 question whose lower bound an amateur biogerontologist nudged from 4 to 5 in 2018.
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Lonely runner conjecture. k runners on a circular track at distinct integer speeds; at some moment each is at distance ≥ 1/k from every other. Proven for k ≤ 7, open since 1967. Animation-native.
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Meanders — a closed loop crossing a line at 2n points. Superpose two non-crossing arch systems and watch them fuse into one loop. The counts 1, 2, 8, 42, 262, 1828, … have no known formula; their growth exponent (29+√145)/12 was pulled from 2D quantum gravity. Brute-force counter, ratio chart, stamp-folding bijection.
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The Temperley–Lieb algebra as tiles: fill a grid with the two non-crossing tiles, watch loops form, weight each by δ. Wrap the grid onto a cylinder or torus and loops start winding — the affine algebra — shown on a real 3D donut. Plus a diagram calculator for the generators eᵢ, the defining relations, and the Markov trace back to meanders. Sibling of /meander/.
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The Arctic Circle theorem. Sample a uniform random domino tiling of the Aztec diamond by domino shuffling and watch four frozen corners and a roiling centre separate along a perfect circle. Grow it order by order to see the circle sharpen. The dimer-model cousin of /meander/ and /temperley-lieb/.
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Two unrelated gems from one Andrey Markov. Markov chains & MCMC — watch a chain converge to its stationary distribution, sample a density with Metropolis, see random-walk recurrence (Pólya), generate n-gram text: the engine room behind /temperley-lieb/ and /aztec/. Then the Markov numbers — the Vieta-jumping tree 1, 2, 5, 13, 29, … and the Lagrange spectrum of worst-approximable numbers below 3.
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The boundary of neural-network trainability is a fractal (Sohl-Dickstein 2024). One gradient-descent step is an iterated map, so whether a tiny net's training converges or explodes — as a function of its two learning rates — is the Mandelbrot escape-time algorithm with "one training step" in place of z²+c. Pan/zoom the boundary (measured fractal dimension ≈ 1.7); click a pixel to watch that run converge or detonate.
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The Biham–Middleton–Levine traffic model (1992): a two-colour cellular automaton on a torus where red cars go east and blue cars go south, one cell per turn if the way is clear. From a random scatter the cars self-organize — diagonal free-flowing bands below a critical density, total gridlock above it — a sharp phase transition with no in-between. Slide the density across ρc, or sweep it for the velocity cliff.
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Finite-field Kakeya conjecture (Dvir 2008). Build a Besicovitch set in 𝔽q2 by clicking cells; watch q+1 directions get covered. Five-page polynomial-method proof that birthed the technique behind guthkatz.
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Cap-set problem in 𝔽3n. Find the largest subset with no three-term arithmetic progression — the game SET writ small. Ellenberg–Gijswijt 2016 crushed the bound from 3n/n to 2.756n. Closes the polynomial-method trilogy.
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Point-line incidence bound (1983): m points + n lines in the plane share at most O((mn)2/3 + m + n) incidences. Build the Erdős tight construction — a thin K × 2K2 grid plus K3 lines — and watch the ratio I/(mn)2/3 sit flat at 2−2/3. The seed crystal that the polynomial-method trilogy grew out of.
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Heilbronn's triangle problem (~1950, open). Place n points in the unit square; your score is the smallest of the C(n, 3) triangles they form. Heilbronn conjectured the optimum is Θ(1/n2); Komlós–Pintz–Szemerédi disproved him in 1981 with c·log(n)/n2. Drag points, run the in-page annealer, beat your own record (saved per n in localStorage).
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Borsuk's 1933 partition conjecture. Every bounded subset of ℝd splits into d+1 pieces of strictly smaller diameter — easy in 2D and 3D, false in dim 1325 (Kahn–Kalai 1993), and still false in dim 64 (Jenrich 2014). 2D demo + the dimension-race timeline showing the threshold shrinking over 21 years.
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Sphere packing in dimension 8 and 24. The E8 and Leech lattices are the densest possible — proven exactly by Viazovska (2016) and CKMRV (2017) with magic functions built from modular forms. Scrub the iconic E8 Coxeter projection (240 roots → 8 rings of 30), pack circles in 2D, and watch density crater with dimension.
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art #1148. Discrete Hodge decomposition on a triangulated sheet with holes: split a random 1-form into exact + coexact + harmonic, and watch the harmonic remainder turn out to be pure topology — one independent circulation per void, amber one way and teal the other. Draw loops by hand and check that ∮h depends on nothing but which holes you went round; the ledger tab prints the residuals that prove it.
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Periodic table as a mandala. Concentric rings for the seven electron shells, angular sectors for the s/p/d/f orbital blocks sized by capacity. 118 element nodes coloured by category; hover for details, click out to the Wikipedia article.
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Graph-rewriting playground. Grow graphs by local rewrite rules — sandpile avalanches, interaction-net cascades, and a chemistry mode — each with live per-mode observable readouts. The conduct tab turns the substrate into a human-steered instrument you can play.
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Commodity flow maps. Geographic trade and movement data rendered as directional arcs.
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Interactive phylogenetic tree explorer. Open Tree of Life data synced to ATProto PDS records.
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Wiki Cards. A deep Wikipedia card game—Lucky, Transmute, Nexus, and Library modes built on neural embeddings.
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Flavor pairing explorer. Neural embeddings of food compounds, complementarity scores, and recipe builder.
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Tech tree. 179 technologies from stone tools to agentic LLMs, laid out as an infinite-canvas polar fan with sector-bound layout.
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Grow. Generative plant simulation—children inherit grain lattice rotation; a stand-alone visual independent of the cards game.
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Recipe builder. Combine cards into recipes scored against the yum complementarity model.
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The site-wide technical spec sheet. Every surface’s features, stack, deploy wiring, and live status — generated from the deploy registry, probed from your browser.
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Peer-to-peer biotech data workbench. SQL and Python running entirely in the browser.
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Cognitive-science models rebuilt from their papers in Rust, compiled to WASM, and made runnable in a tab — each shown against the published result it replicates.
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A hundred neurons that only ever hold their own activation near a private target — no teaching signal, nothing representing a prediction. Cut the input off mid-sentence and the fading activity completes the likely next word anyway. Falandays, Nguyen & Spivey 2021, Table 2 replicated in your browser.
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Browser-based terminal for your ATProto PDS. XRPC commands, DuckDB SQL, AI chat, and embedded bash container.
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Adaptive speed reader for Project Gutenberg texts and poetry. Bionic formatting, memorize mode, and eye-tracking pacing.
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Visualize reading. Text flowing through a curved path on the canvas with Project Gutenberg integration.
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Story pitch generator. Drafts, outlines, sharpening, and process notes for the first long-form essay in the read/ family.
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Astrology photo analyzer. EXIF timestamp + GPS coordinates feed an ephemeris that paints a chart for the moment the photo was taken.
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Photo prism. Keratoconic global effect, hex toggle, EXIF-aware chromatic dispersion.
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Binaural beats, Shepard tones, harmonic overtones, and noise generator. Keeps playing when your phone sleeps.
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Browser-based sequencer that stores compositions as records on the personal data server.
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Flour blend calculator—protein math, hydration targets, blend ratios.
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Workout logging with charts, progressive overload tracking, offline-first.
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The WebGPU gallery — a shelf of simulations, one canvas each: the Helix Calendar it grew out of, grain-scale sand, molecular dynamics, self-assembling bearings, fractal zooms.
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Steel bearings loose in mineral oil between a live pin and a grounded cup. Turn the supply up and they roll themselves into a wire — chains grow along the field lines, branch, reach ground, and the circuit closes. Rust solver: contact mechanics plus a Kirchhoff solve over the whole pile, every frame.
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ImageJ in the browser. Confocal analysis, edge detection, circle fitting, and radial sampling compiled to WASM—every pixel stays client-side.
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The Book of Sand. Seven robot crew aboard the Tabard tell an endless, deterministically-generated tale—each annotated with a full mythograph before the telling.
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The comparative hub. Fifteen centuries of the Arthur legend as a timeline, evolutionary tree, wiki, and cross-tale motif crosswalk.
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The Four Branches, gathered. Hub for Pwyll, Branwen, Manawydan, and Math with shared historiography and character webs.
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First Branch of the Mabinogi. Pwyll, Lord of Dyfed—the otherworld bargain and the courtship of Rhiannon.
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Second Branch—the great Welsh tragedy of Branwen, the starling, and the ruinous war with Ireland.
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Third Branch—the enchanted wasteland of Dyfed and a quiet comedy of restoration.
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Fourth Branch—the branch of transformation: the flower-wife Blodeuwedd, the eagle, and the magician’s wand.
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Sir Gawain and the Green Knight—the beheading game, set beside its Middle English across all four fitts.
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Culhwch ac Olwen—the oldest Arthurian tale, and the giant’s list of impossible tasks.
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Sir Orfeo—the medieval English Orpheus, harping his queen back from the fairy king.
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Owain, or the Lady of the Fountain—one of the Three Welsh Romances, a knight against the fountain’s storm.
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Geoffrey of Monmouth’s Life of Merlin—the wild prophet of the woods, translated in full from the Latin.
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Human Machinery — an arcade of user error. Six playable cognitive-bias exhibits (Stroop, change blindness, anchoring, framing, sunk cost, plus a contested wing for failed replications), live anonymous crowd stats, replication badges and primary sources on every claim.
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First-person Pac-Man on a torus. FPV view with physics simulation on a curved surface.
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Multi-torus Pac-Man. Play across multiple toroidal worlds with customizable configurations.
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Pac-Man on torus knots. Topological shapes—Hopf Link, Borromean Rings, and beyond.
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Interior Pac-Man. First-person gameplay inside the hollow interior of a large torus.
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16×16 toroidal chess. Edges wrap, pieces move through the topology. Local and networked play.
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Multi-physics torus field simulator. Position tori with gravity, magnetic, and force field interactions.
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Explorable 3D landscape with first-person controls. Local and networked multiplayer.
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Interactive 3D deformable blob geometry rendered with GPU acceleration.
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Earth globe with analytical ocean currents. Land-masked particle drift, no visible mesh bands.
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Articulated hand rig for clock-family demos.
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Telescoping scope visualization inside the clock family.
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Critter Red. A browser-native monster RPG in the classic turn-based vein.
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Amoeba qualia prototype. Pressure-driven membrane simulation with cortex control, food engulfment, and live channel tuning.
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WebGPU molecular dynamics. Twelve molecules including C60 and exotic elements rendered at interactive frame rates.
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Sail simulator. Wind-driven physics on the clock’s family of curved surfaces.
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Massively multiplayer paint. Shared canvases with append-only stroke log, tamper-evident chain, and ATProto identity gating.
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Polygon drawing game. Trace a target shape; closer guesses score higher. Identity-only OAuth, scores on a public leaderboard.
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Single-player paint with the same stroke engine that powers mmo. Local canvas, no auth required.
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Practice range for the polygon drawing game. Try shapes, iterate, no scores recorded.
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Hand-drawn graph scorer. A procedurally generated target curve is the product of 2–5 hidden lines — draw lines whose product fits. Three scores: segment count, linearity, fit.
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Molecular-biology workbench—restriction mapping, PCR, and cloning compiled to WASM and wrapped as a campaign puzzle game.
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Multiplayer party games for Bluesky, with real-time rooms orchestrated by Durable Objects.
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The hub for a family of small games about deciding under pressure — each one built to make a different thing measurable about the decision, and each one able to tell you afterwards exactly what your choices cost.
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A convoy run across the Europan ice in the twenty-fourth century, with a crew you will not get back. Spending a tool means sending a named person out into Jupiter's radiation belt, and two trips is all anyone has in them. When the run ends it shows you the exact crossing where it became unwinnable.
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Six lines, one operator, and a shift you can see in full before the clock starts. The family's real-time game with an exact optimum — the shift is a scheduling problem, so a bitmask DP knows the best possible board and prices your shortfall in points.
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A road you cross once, with tools you can spend only once. When it ends it names the exact move where the run became unwinnable — usually several stages before you found out.
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Every enemy shows you exactly where it will strike, and you never have enough actions. A perfect-information tactics puzzle that counts how many of your options were the right ones.
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Hold the Line: you are surrounded, the gun overheats, and every wave ends with a six-second choice. One-thumb horde defence.
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Breed and fork emergent vector-trail organisms as deterministic genomes saved to your PDS, with an interactive phylogeny.
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Antoine’s Necklace—an infinite GPU zoom into interlocking torus beads, each chain opening onto another.
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Basket Star—a furling, five-fold fractal brittle star rendered on the GPU.
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Fluoddity Garden—a branching, ATProto-backed gallery of organisms; fork one to grow a new branch.
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Alexander’s Horned Sphere—an endless zoom into open horns bifurcating toward a Cantor limit.
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Horned Sphere, latticed—a recursive, ray-marched lattice of interlocking horns.
Every surface above started on a Claude feature branch. The newest cohort: